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(+1)

The game feels a lot more dynamic with the units moving more and the changes to the unit system! and the speed means that the game requires full attention, and the final level was a fun challenge (harpies rip), the only limit to the session length is the hard 5 day limit.

however, the unit system does bug me in one factor, the units are less than interchangeable as the red units are blankly better, maybe the blue unit could be faster in escorting and moving?

(1 edit) (+1)

I can see what you mean and i struggled to separate the two unit types more. I agree with your solution now. Faster blue units would emphasize them as stopgaps against stronger units. I will see to fixing this over the weekend.

(+1)

this version is much better, though as things improve, less noticeable flaws became more apparent.
not all of these are objective, except the saves one, that's objectively objective lol

needs the starting levels to be faster and less boring, and days to be shorter or more filled
red sends out soldiers in blue uniforms and with shields? blue sends out red soldiers with weapons?
the heat graphic should be flipped, as in if the temp rises, the bar fills up, not depletes
the glass should shoot a shotgun hitscan, qol
escorting soldiers no longer move at the same rate as their escort, since the escort pauses for a bit before moving (which i like, actually)
there should be a limited amount of escorters and defenders out at the same time, with upgrades to the capacity
subsequently, stronger melee units should withstand multiple attacks
subsequently, muskets
sound options
there should be two keybinds for each action, incase one is broken
raiders should try to attack traders
heat should decrease faster, as for kites, gusts of wind should regularly occur, and stabilization as a task
tether length should be changeable
the flying units should produce their sfx less frequently, and be more directional
venting should be a seperate tool XD
obviously, no saves is very discouraging
(+1)

Thank you for playing the game again! 

I will try to tackle the easier issues to solve over the week (and add saving).

I will take in mind some of your game mechanic suggestions for when i wish to really expand the game.

(+1)

it's a great survival game, I've never seen any concept like this yet, so this was very indiefresh to play, the pacing picked up a bit slowly, the currency was gained too easily, and the telegraphing of enemies and the difference between kites and balloons wasn't explained, steps to perfection.

(+1)

Thank you for playing my game! I will take your advice and try to improve the game over the weekend.